Podcast/Review Fallout new Vegas Demo
Description
Vocal Characteristics
Language
EnglishVoice Age
Young Adult (18-35)Accents
North American (General) North American (US West Coast - California, Portland)Transcript
Note: Transcripts are generated using speech recognition software and may contain errors.
Have you ever looked in the history of the video game Fallout, new Vegas and not many have. It's an interesting dive into the workings of both video game making and how video game companies try to outdo each other slash screw each other over constantly. Fallout was originally made and owned by Interplay games, most notably famous for the Fallout games, balder skate the wasteland series and Mario teaches typing. That was an interesting era when Nintendo was more lax about external companies using their I. P. S. Until it wildly backfired and started to cost their brands. We're looking at You Zelda's Adventure on the Philips cd. I digress. In 2007, Bethesda bought the rights of the game series. Fallout as interplay was slowly dying and eventually went bankrupt. The following year, Bethesda released Fallout three but they had been working on this for almost four years. They originally had a contract to just use the I. P. Before finally just buying it outright. Now, although listed as the third in the series, it had nothing to do with the others. This was the first person shooter with some RPG elements where the other two were originally top down turn based RPGS as well as taking place on the west coast using the desert wasteland as its backdrop. Follow three. Instead used the ruins of the U. S. Capitol as its playground, letting their creativity run wild with possibilities. After the success of Fallout three, Obsidian a new and up and coming game company asked if they could make a pseudo successor to the original Fallouts. This was fitting as many of the creators from the original fallout games who worked at interplay were eventually let go from the bankruptcy. Eventually got jobs at Obsidian, Bethesda agreed with heavy stipulations, they were to have access to their game engine, but only got half of the amount of time to make it. Two years. It had to be released in 2010 as their little known game, Skyrim would be coming and being released the following year and the game had to get an 85 review score or they wouldn't get as much of a payout with all this in mind, they got to work on creating their conclusion to an end of an era of PC gaming. Not only did they do that, but showed up Bethesda at the very same game in two years, created a huge desert landscape with las Vegas as its backdrop, but added new features that royally upset Bethesda pushing an already stressed game engine to its absolute limits. But the main showstopper by far was the story. Obsidian will always have deep, morally ambiguous story and characters, their very first game Star Wars, Knights of the Old Republic to had questioned Jedi as a whole on if they were really the good guys for not getting up and fighting to help protect people from an enemy and that were the branded sith evil for picking up their weapons and fighting those enemies off again. I digress. One thing that did fail in that two year time limit was bug testing the game came out and was a buggy mess and despite patches and continuous updates, it just wasn't enough and the damage had been done. It was suspected that if given six more months it would have been considered a gem of the console era. And for as the review, it ultimately ended up with an 84% leaving many people who have said that Bethesda had paid off the reviewers so that they could ultimately keep the money without having to do any of the work. Now, though, New Vegas is considered the best fallout game to date, including fallout four from 2016 and the Colossal train wreck, that is fallout 76. So if you find yourself wanting to roam the nuclear desert, hiding from a group of bandits, get yourself a copy on pc. The modern community came in full force and passed out all the bugs themselves, even adding unfinished content in the code